We have again arrived at that time of year that my fingers and toes are perpetually cold. The train and the bus, when they’re not cold too, are crowded and I have to stand a lot. Some people are just never pleased, no matter how hard I try. And my body has these little flaws and defects that hurt or make me run to the bathroom, but it’s not bad enough to see the doctor. Oh, and Bimfoodle thought it was a good idea to bring me a heavily wounded but alive turtle dove.
On the bright side, because there’s always a bright side, we have ordered a new comfy couch, I have Harvest Moon on my DS and plenty of time to play it on the train, I have made some new friends who make me very happy, my workplace is still a very nice place to be, and an oriental supermarket opened near us, where I can get all kinds of exotic goodness.
I wrote a few posts here today, and I deleted some again. Because I was not honestly sharing. I was just looking for approval. I have been looking for approval for everything I do all of my life.
But the truth of the matter, my thought of the day, is:
I am a tree in the forest. I am here, blooming and silent. I do not need to make a sound, I do not need to fall over, I do not need anyone to notice me, in order to be real.
I’m still learning this lesson.
The autumn weather has me all confused whether to wear a sweater or a T-shirt, and I hate standing at the busstop in the morning at eight in the dark. It’s that time of year again, I’m tired and cold and in need of hugs.
On the bright side: I feel welcome and needed at work, without undue stress. I’m the assistant to a manager who really cares about getting all the work done right, all the projects finished and financed, and the interim manager overseeing the reorganisation of our unit likes me to make his presentations and mood boards, and his coffee.
In other news: almost seventy people have signed up for Maerquin in November. It’s good to see the group of adventurers in Marsilac grow again, and I hope this will make Rene and Anita’s last event as organisors a memorable one. Me and Jørgen will try our very best to be dependable and available OC while living dangerously and challenging others IC.
But there’s still a few quiet weeks before Maerquin. Poor Bimfoodle can’t get used to living indoors now that we both have a job again. We try to console him with hugs in the evening. I swear he’s going to sit on my lap and let me hug him one of these days.
It’s been a while since I tried to reinstate the weekly. Not only that, yesterday I resolved to reinstate the weekly on mondays. You see I’m great at keeping promises I make to myself…
The new and improved weekly post may or may not include the following topics:
- my thought of the day (thinking is a dangerous pastime, I know)
- what I’ve been writing
- what I’ve been playing
So, on that note:
I’ve been playing a lot of Guildwars 2. I absolutely love this game for so many reasons, I couldn’t possibly name them all. What? You want me to try anyway? Ok, here goes:
- Guildwars 2 has no monthly fee. You simply buy the game and play as much or as little as you want. There is a possibility for micro-transactions, but only to obtain bonus or cosmetic items, you can play all you want and excel at the game without ever spending an extra cent in the in-game store.
- It’s very pretty. The artwork has a brush stroke quality to it that perpetuates in the game’s menus and on the map.The grass moves when you stomp by in your combat boots. You leave tracks in the snow. And the footstep sounds in these two examples are beautifully different.
- The game is detailed. Walking around villages and underwater caves and other places where humanoids live, I see books, campfires, bedrolls, graffiti, food and drink, endless detail. Of course there are NPCs who stand around doing the same thing all day, but most don’t. Most will turn to face you when you speak to them, most have voice-acting and dialogue options. Most will defend themselves when enemies attack, and many have silly banter and/or events that will make them talk to you and guide you to new places and new enemies.
- The concept of hitting or missing works very well. In some games, this is a question of numbers, armor class, dodge chance, but not in Guildwars 2. Here, all attacks are area attacks. Differently shaped (arrows have a long, narrow area while melee weapons have a short, cone-shaped area), but still area attacks. If you’re in the area, you’ll get hit. If you manage to move out of the area, it misses. It’s that simple. (I once accidentally shot an owl that just flew by between me and a troll… Did I mention detail? There are owls in the woods, and other wildlife.)
- The game doesn’t have a rigid class system. Your choice of class doesn’t mean you’ll always have to do x or can never do y. Every class is self-sufficient and capable of different roles. If you want to deal lots of direct damage with a melee weapon, you can do this in any class. Same story if you want to hang back and support others. Same story if you want to cast a lot of spells or do damage over time. I’ve never seen a game so versatile and simple at the same time.
Ok, fangirl out now. I’m off to level up.