Reinstatement of the weekly

It’s been a while since I tried to reinstate the weekly. Not only that, yesterday I resolved to reinstate the weekly on mondays. You see I’m great at keeping promises I make to myself…

The new and improved weekly post may or may not include the following topics:

  • my thought of the day (thinking is a dangerous pastime, I know)
  • what I’ve been writing
  • what I’ve been playing
  • Bimfoodle

So, on that note:

I’ve been playing a lot of Guildwars 2. I absolutely love this game for so many reasons, I couldn’t possibly name them all. What? You want me to try anyway? Ok, here goes:

  • Guildwars 2 has no monthly fee. You simply buy the game and play as much or as little as you want. There is a possibility for micro-transactions, but only to obtain bonus or cosmetic items, you can play all you want and excel at the game without ever spending an extra cent in the in-game store.
  • It’s very pretty. The artwork has a brush stroke quality to it that perpetuates in the game’s menus and on the map.The grass moves when you stomp by in your combat boots. You leave tracks in the snow. And the footstep sounds in these two examples are beautifully different.
  • The game is detailed. Walking around villages and underwater caves and other places where humanoids live, I see books, campfires, bedrolls, graffiti, food and drink, endless detail. Of course there are NPCs who stand around doing the same thing all day, but most don’t. Most will turn to face you when you speak to them, most have voice-acting and dialogue options. Most will defend themselves when enemies attack, and many have silly banter and/or events that will make them talk to you and guide you to new places and new enemies.
  • The concept of hitting or missing works very well. In some games, this is a question of numbers, armor class, dodge chance, but not in Guildwars 2. Here, all attacks are area attacks. Differently shaped (arrows have a long, narrow area while melee weapons have a short, cone-shaped area), but still area attacks. If you’re in the area, you’ll get hit. If you manage to move out of the area, it misses. It’s that simple. (I once accidentally shot an owl that just flew by between me and a troll… Did I mention detail? There are owls in the woods, and other wildlife.)
  • The game doesn’t have a rigid class system. Your choice of class doesn’t mean you’ll always have to do x or can never do y. Every class is self-sufficient and capable of different roles. If you want to deal lots of direct damage with a melee weapon, you can do this in any class. Same story if you want to hang back and support others. Same story if you want to cast a lot of spells or do damage over time. I’ve never seen a game so versatile and simple at the same time.

Ok, fangirl out now. I’m off to level up.

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